Portfolio

Evan Daveikis - A showcase of some of my work


Party Never Stops

Picture of pixel art people dressed fancy
Description

Party Never Stops is a puzzle point-and-click game created for Design Week Winter 2025 at Sheridan.
It was created in 4 days by a team of 6.
Play on Itch.io

Context
  • Date: January 2025
  • Duration: 4 days
  • Team: 6 people
  • Role: Lead Programmer
Tools
  • Unity Engine
  • Aseprite
  • Photoshop
  • Audacity

Dark Side of Mars

Astronaut arms with Mars in the background
Description

Dark Side of Mars is a long-running project of mine about escaping the planet after a monster invades the base.
Project has been used to learn many concepts (networking, Steam, etc).
See two old versions here on Youtube

Context
  • Date: February 2021
  • Duration: ~4 years on and off
  • Team: Solo project
  • Role: All code, art, assets
Tools
  • Unity Engine
  • Blender
  • Substance Painter
  • Audacity

Airship: JTN

Flying airship with an island in the background
Description

Airship: Journey to Nowhere is a group project created in Grade 12. Explore procedural islands and enjoy the atmosphere.
Key learnings include source control, working within a team, procedural generation.
Download the build on Github
Watch an overview on Youtube

Context
  • Date: January 2023
  • Duration: 2 months
  • Team: 7 Grade 12 students
  • Role: Code, shaders, some models
Tools
  • Unity Engine
  • Blender
  • Substance Painter

C:/Rogue

Pixel art dungeon crawler
Description

C:/Rogue is a small procedural dungeon-crawler created over the winter of 2020 (grade 10).
I learned how to do more advanced procedural generation and load assets on-the-fly from disk.
Watch an overview on Youtube

Context
  • Date: December 2020
  • Duration: 2 months
  • Team: Solo project
  • Role: All code, art, assets
Tools
  • Unity Engine
  • Photoshop
  • Bosca Ceoil

Processing Raytracer

Lo-fi ray-traced image
Description

This raytracer was written in Java (processing) for a year-1 programming class.
I used it to experiment and push myself to try something new.
See the source on Github

Context
  • Date: October 2023
  • Duration: 1 month
  • Team: Solo project
  • Role: All code
Tools
  • Processing 4.3
  • Many wikipedia articles on line-shape intersection

Factory Game

Grid based pixel art factory game
Description

This was a small-scale school project created in Unity.
I love factorio and wanted to see how I would tackle some more advanced systems (items, placement).
See the source on Github

Context
  • Date: March 2024
  • Duration: 1 month
  • Team: Solo project
  • Role: All code, art, assets
Tools
  • Unity Engine
  • Photoshop

Crane Scene

Alt text
Description

A small scene created for an Asset Creation class.
See the final animation here

Context
  • Date: Febraury 2024
  • Duration: 1 month
  • Team: Solo project
  • Role: All models, textures, animations
Tools
  • Unity Engine (rendering)
  • Blender (modelling, unwrapping)
  • Maya (animation)
  • Substance Painter