Evan Daveikis

Game Design | Engineering

Hi, I'm Evan, and this is my little slice of the internet.
Creating with Unity and Blender since 2017, learning a bunch along the way.
Sheridan Game Design '27

Featured Projects

See Also

  • Virtual Void Games Launcher icon
    Game Launcher
    Play some of my older projects. Being rewritten.

Download Launcher

  • Dark Side of Mars screenshot
    Projects
    See some of the stuff I've worked on.

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  • Picture of boids
    Blog
    Read what I've been up to. I'll write when I find the time.

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Projects

Reading takes forever - here's the TL;DR of what I've done

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Gameplay
Screencap Screenshot of airship deck with terrain in the background
Dock Generation Open terrain landscape with gizmos of a dock

Airship JTN

Small group game created in high school. Responsibile for most code, procedural terrain, graphics (post processing, lighting), bit of modelling.

The video is me frantically looking for fuel, then I run out and crash :P It's normally serene and peaceful.

Play the build and see the source
Watch project overview on Youtube

Campain

Small prototype focused on in-depth movement and weapon handling. Custom character controller with sliding, leaning, etc (no rigidbodies). Proper bullet simulation with drag, gravity, penetration, richocets (no rigidbodies).

Video is just me playing the game. All art code etc by me.

Code on Github
CQB Two low-poly soldiers in a hallway, with the player aiming at them
Testing Area Screenshot of character holding a pistol, open skybox greybox area
Gameplay

Fog + terrain FPS view of a dusty mars landscape
Test area Mars with white test buildings
Leg IK Leg IK testing (character walking with legs adapting)

Dark Side of Mars

Long-term project I kept restarting over the course of many years. Ended up with what you see at the left.

See old versions on Youtube here

C:\Rogue

Small game I made back in ~2021 to learn about procedural dungeon generation and IO. All tiles are user-customizable.

Play on Itch.io
Watch project overview on Youtube
Pathfinding Screencap of a dungeon with a red line showing a path
Tiles Screencap of file explorer showing dungeon tiles as images
Game View Screenshot of the dungeon crawler in-game

Capture FPS arms and gun moving with VR controller in Unity
Exported Animation exported in Blender
Post-processing Animating gun model according to raw capture

Mocap

Small tool I made in a few hours to capture input from VR controller and export. Images to the left show the process of capturing in Unity, exporting to Blender, then post-processing (yellow/green are raw/cleaned up animations)

See the (rough) project on Github

Proxima Initiative

Very small project I want to pick up later - I tested out new methods of procedural generation (generate maps on GPU, bake to texture). Also played around with compute shaders and GPU instancing for grass, and proper texturing in Substance Painter.

Code private at the moment.

Viewmodels FPS arms and gun against a sky
Grass Millions of blades of grass on a landscape
Terrain Gen Procedural terrain being generated

Viewmodel Animations Debug view of a shotgun being animated in blender
Cloth Sim Wrinkles Astronaut arms with wrinkles
Old Robot Blue robot walk cycle animation

Misc Modelling/ Animation

Not sure what to put here - I make all my own models, textures, animations. Shotgun from a recent project, astronaut arms from a bit ago, robot-thing from ~2020.

I work proficiently in Blender, good enough in Substance Painter, decent in Maya.


Crane Scene

Made this for a class assignment. Everything you see done by me. Modelled + rigged + animated in Blender, textured in Substance Painter, rendered in Unity.

See finished animation here
Key Poses Stop motion animation showing important frames of a crane truck taking a sack out of a sleigh
Wireframe Wireframe view showing topology of crane and sleigh
One Frame in Unity One frame of the final scene in Unity

Early Render Small ray-traced image with spheres, boxes, and a big light
Night Ray-traced image of a dark building at night, with dim red light
Random Render Ray-traced image with spheres, walls, and various lights

Processing Raytracer

Made this for a year-one programming class in Processing (Java). Small ray-tracer that supports a few primitives.

See the source on Github

Factory Game

Small project created for a year-two programming class. I love Factorio (and other factory games) and I wanted to make something similar. Got to play around with grids and lots of other fun stuff.

See the source on Github
Grid Calculation Debug view showing grid tile positions being calculated from the cursor position
Gameplay Short video showing buildings being placed and set up to mine and produce products
Finished Screenshot Screenshot of entire game with UI and a built factory

Dialgoue XLSX Excel file showing structured character dialogue with choices, conversations, etc
Dialogue + audio tools Custom Unity editor windows showing imported conversations linked with audio files
System Showcase Video showing dialogue and choices

Beyond the Door

Me and my roommate made a narrative game in first-year. Instead of using something like Ink, we rolled our own dialogue system. Conversations, choices, etc are made in Excel, and a custom importer brings everything into Unity. Code is automatically generated to bind everything together. I handled all the code for the system.

Full source code + game build on Github

de_chardine

I made a bunch of maps for CS:GO, and this is the first one I've made for CS2. It's an abandoned research station set at the foot of the French Alps.

Download + more pics on the Steam Workshop
Greybox First-person view of a greybox CS2 map
Hammer view View of the level on the Hammer editor
Screenshot In-game view of the final map, showing shipping containers and large, bright buildings

Sped-up Gameplay Sped-up gameplay showing ads popping up, along with small red bugs (viruses) trying to reach the power button
"Hacking" Video of the player trying to trap a virus inside an ad, only for the virus to destroy the ad
Ad-blocker Video showing the ad-blocker trying to close ads, with the player moving them to avoid them being closed. Also shows viruses spawning when ads expire

Opposing Forces

Created for a year-two programming class. Try to watch ads while your pesky ad-blocker/antivirus closes them - but look out for viruses.

Learned a lot about behaviour trees.

Code is private (contains private code for NodeCanvas package), but you can find a build here.


Old Prototypes

I've been making little prototypes for 10+ years. These are some of my earliest.

You can see a little KSP-inspired game I made, an old version of DSM, and my first-ever game.

KSP Clone Screenshot of the player controlling a rocket, with the earth and moon visible
First Game FPS view of the player reloading a rifle, with enemies nearby
Old DSM Image of a rocket landing on a pad